Character's view

A character view or "Character Sheet" is how your character appears to us and the basic information we have about it.

Character sheet's view
[Sage] Rebecca Here appears Name and Class

Experience : 0/7 Experience/Experience needed to level up

Level 1 - Normal Level of your character and Status

HP 42 Health Points

MP 89 Mana Points

DMG [PHY] Damage physical Dealt

DMG [MAG] Damage magical Dealt

ATK '''Attack. Increase PHY DMG'''

DEF Defence, decrease damage received

MAG '''Magic. Increase MAG DMG and decrease magical damage received'''

MOV '''Movement. Determine movement on arena''' Weapon : Off-Hand: Helm: Armor: Acc. 1: Acc. 2: [Skills goes here] unlimited ammount of items carried
 * Equip
 * Skills
 * BackPack

This is just an example of a character sheet

¿Starting stat points unequals?
All character are unique, so we give them random starting stats depending on the class.

Warrior
Experience earned 0 / To next level 5 Level 1 HP 70~110 MP 10~25 Damage 4~7 Defence 1~4 Magic 0~1 Skills [1]Intimidate [Pushes 2 squares back and damage] Damage = Damage. Melee. Cost 5MP [2]War cry [All your team Do double damage and also receive double damage for 2 turns]. All your team. Cost 10MP [3]ShockWave [Do damage in distance] Total Damage x0.5. Range 3. Cost 10MP [4]Bow Breaker [Do double damage to archers next turn] melee. Cost 5MP [5]Swing [Do high damage] Total damage = Damage points x1.5. melee. Cost 10MP [6]Break [Makes enemy unequip weapon] melee. Cost 3MP

Archer
Experience earned 0 / To next level 5 Level 1 HP 45~60 MP 20~45 Damage 3~5 Defence 0~2 Magic 0~2 Skills [1]DoubleShot [Can hit 2 Targets at same time] Cost 5MP. Range Same as bow. [2]Arrow to the knee [immobilize an enemy for 1 turn] Cost 7MP. Range same as bow. [3]Fix Stringing [+2 Range for 4 Turns] Cost 5MP. Caster. [4]Aim [Pierce attack] Total Damage = 50%Damage points. Range same as bow. Cost 5MP [5]Hawkeye [Next attack will do double damage] Cost 9MP. Caster. [6]Heavy Arrow [Damages an enemy] Total Damage = Magic pts. + Damage pts. Cost 6MP. Range Same as bow

Mage
Experience earned 0 / To next level 5 Level 1 HP 30~60 MP 30~50 Damage 2~4 Defence 0~1 Magic 4~8 Skills [1]Fireball [Range area{1} damage. Produce burning* per 2 turns] Damage = Magic x1.5. Range 3.*Enemy loses 3HP. Cost 7MP [2]Mute [Silence enemy per 3 Turns] Range 5. Cost 5MP [3]Focus [Recover MP] MP recover = Magic. Caster [4]Illusion [Summons a copy of you. This copy only can move] Cost 5MP per turn until get disables, or the copy or caster dies. [5]Wind shock [Pushes 2 squares back and do damage] Damage = Magic x1.5. Range 4. Cost 8MP [6]Teleport [Insta-move anywhere] Range 8. Cost 15MP

Cleric
Experience earned 0 / To next level 5 Level 1 HP 40~80 MP 20~50 Damage 2~4 Defence 0~2 Magic 3~9 Skills [1]Heal [Restore HP] Heal = magic x2. Cost 8MP. Range 2. [2]Prayer [A unit heal overtime] Heal = Magic caster x0.5. Cost 15MP. Range 2 [3]Focus [Recover MP] MP recover = Magic. Caster [4]Vigor [Increase of stats for 1 turn] Attack/Defence increase = magic caster x0.5. Cost 12MP. Range 5. Area of effect 2. [5]Group heal [Heal all group units in area] Heal = Magic caster x1. Cost 10MP .Range 5. AoE 2 [6]Sacrifice [Auto damage to heal friend unit] Damage = Attack x2. Heal = Magic x4. Cost 5MP. Melee