Range

Range
The range is what allows you to interact with other options in the game!. There is an unique rule about the range that can't be broke You can't interact with nothing, can you?
 * Range Never can be 0

In this page you will see how many kinds of ranges there are: Let's get it!
 * 1) The Melee Range
 * 2) Caster Range
 * 3) The X Around Range
 * 4) The X Cross Range
 * 5) The T Range
 * 6) The Cone Range
 * 7) All map range

Melee Range
The melee range is nothing more simple than 1 square around you. mostly used in close attacks like sashing with a sword or crushing with a hammer!

This is a common Area of action of a melee range.



Caster Range
Caster range is nothing more obvious than that. Affects only to the Caster. can't go further

Range 1 Melee is not the same than Range Caster!



X Around Range
The X around range is how many squares around you can you cast your action.

X may be replaced by anny value. In this example i will change it for 2. so it will become a 2 Around range

There can be a 2-4 Aroud Range. That means that you canot target nothing before 1 square, but 2 ~ 4 squares away you can. This is mostly used on bows.



X Cross Range
The X cross range is a Range that goes vertical and horizontal, many of spears have this type of range and some archers's skills also does. sometimes they hurt anything that is on their way.

Not so Important to remember : 1 Range cross = Melee (Lol)



The T Range
T range is very simple to remember, is just the 3 squares in front of you (diagonal up, Diagonal down and frontal)



Cone Range
Cone range attack is also simple, it has the form of a cone Du'h! now that i think it looks more than a T.... But it's the CONE RANGE!



The All map range
All map range affects all map, no need an image to know what "All map" means rite'?